Category Archives: Uncategorized

One last final goodbye to the blog

Decided to resurrect this old blog for one last post, mainly since the domain registration for is expiring and I’m not sure whether it’ll be renewed. Hence, I’ve backed up all the posts from there over to this blog. … Continue reading

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Final builds for 1.8.9

Well, since most of our 1.10 blockers are already out of the way, we’ve decided to start moving development to 1.10.2. As such, build 103 will most probably be the last build for 1.8.9, unless we find some major issue … Continue reading

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[1.7.10] FE 1.4.0-beta8

This should be the final beta release, if all goes well we should have stable builds by the end of next week. Changes: Rewritten worldborder (in preparation for MC 1.8 update) Filler has been rewritten and moved to commands module as … Continue reading

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[1.7.10] FE 1.4.0-beta7

Plenty of new stuff! Notable changes in this beta release: New playerlogger, fully rewritten. Should be faster, and offer more features. Plots/economy is now mostly implemented. The ASM compatibility issues between Mixin and other mods have been resolved (with possibly … Continue reading

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On LexManos, cleaning house, the Forge community and why he is NOT Forge’s Linus Torvalds

A mirror of for those interested. Read on for more details.

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Some ideas for MinecraftForkage (or what makes a credible Forge alternative)

This is a mirror of, in case I get censored and the post removed. The content of this post largely applies to MinecraftForkage, but is good food for thought for those trying to do up Forge alternatives.

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Minecraft modding and Code Geass

Something to lighten the mood after what happened recently 😉 So I recently got started on the very excellent Code Geass anime series by Sunrise, and noticed a few parallels between the current state of affairs in MC Modding and the … Continue reading

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