Category Archives: forgeessentials

We are moving.

All FE related news can be found in the new FE Website at http://www.forgeessentials.com. This blog will be kept online for archival purposes and for the event where I feel like writing another longform post. Advertisements

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[1.7.10] FE 1.4.0 (yay, finally!)

Took us a while, but we are now proud to present the first official release of FE for 1.7.10! Note that with this release, 1.6.4 builds of FE will no longer be supported.

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[1.7.10] FE 1.4.0-beta6

In preparation for the new PlayerLogger that’s coming in beta7, we will be releasing a stopgap release beta6 in the meantime. Changes in this release: ASM patcher re-written using Sponge’s Mixin library. This is the reason why there was such … Continue reading

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[1.7.10] FE 1.4.0-beta5

Nothing much, this release is sort of an exceptional one to fix some gamebreaking bugs. Client didn’t change, don’t forget you need Forge 1258 and above. Server download

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FE Distribution Changes

As of jenkins build 223, there are changes to the way FE for servers is distributed. The servercomplete will no longer be distributed as a zip for extraction, it is now distributed as a single jar containing all modules (including … Continue reading

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Regarding the new WEIntegrationTools package

Some of you may have noticed a new WEIntegrationTools in the beta2 release post. What do it do? Provide compatibility between FE permissions and Forge WorldEdit (work in progress) Allow FE to take advantage of WorldEdit’s (far more versatile) selection … Continue reading

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[1.7.10] FE 1.4.0-beta2

Here’s the second beta release of FE 1.4.0! Changes: Bug fixes and improvements Moved some configs around (WARNING: This will break your configs!) New event injection framework, so we have a lot more freedom when it comes to events Some … Continue reading

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