One last final goodbye to the blog

Decided to resurrect this old blog for one last post, mainly since the domain registration for forgeessentials.com is expiring and I’m not sure whether it’ll be renewed. Hence, I’ve backed up all the posts from there over to this blog.

But I’d also like to take the opportunity to reflect on things so far. A lot of things have changed since I’ve last written here. Besides my old roles as Minecraft modder emeritus and a former Forge forum administrator, I’ve gotten involved with the now-defunct BurstLinkers translation group, found (and lost) love, and 2017 has basically been one hell of a treadmill for me, with a nonstop run of school, work, and completing my thesis. That is, of course, not forgetting the great political upheavals of the last two years, which I seem to have taken an interest in. And 2018 will be even busier for me, as I’ve detailed in The Future of Forge Essentials.

It’s been a great run these past few years, working on things that I’ve poured passion and sweat into, but all things must come to an end. In future, you may see some of what I’ve worked on come back, but under different leadership, and with very different priorities. And in that regard, I wish them all success.

Goodbye, since I don’t think I’ll be posting on here anymore, and if you see me on Reddit or anywhere else, hi!

 

 

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The future of Forge Essentials

It is with a heavy heart that I must write this post, but I just felt that it has to be said.

As some of you have probably noticed, I (luacs1998) have been taking a lesser and lesser role in the Minecraft community over the past year or two. Frankly speaking, I might have a pretty bad case of burnout, and furthermore work and school have meant that I have had little if any time to play Minecraft recently. It doesn’t just end there for me – things are going to heat up, as I detailed in this Twitter post, and as the only active maintainer, I don’t think that sounds good for the project.

This has shown itself in many different ways. FE has been mostly unable to keep up with the changes Mojang have implemented into the base game (our worldborders are still separate from the one Mojang implemented in 1.8), nor has it been able to keep up with changes with the Forge platform and the community, with me only being able to do minor patches here and there to keep up with Minecraft versions. And honestly, what comes next will be no piece of cake – a full rebuild of Forge’s registry systems was done in 1.12, and we are going to have a lot of work to keep up.

Furthermore, since the FE project was started in 2012 by AbrarSyed (you may now know him as the creator of ForgeGradle), the server-side modding community, and modding in general, has changed a lot. Bukkit is no more, and the community has moved to the SpongePowered framework. Mods like FTB Utilities (nothing against them) have eclipsed FE in popularity, userbase, and active support, and Forge itself has been through a major transformation since 2012. And Microsoft has recently reduced their focus on Java Minecraft in favour of the Bedrock editions, so expect more things to change there..

While I have been proud to keep this ship running since I joined the project in November 2012, the time has come for me to decide. School will change a lot for me in the near future as I prepare to complete my thesis. I may go on to pursue further studies, and that will definitely take away time that I can spend working on FE. Hence, I don’t think that I will be able to maintain the amount of work I do in FE, which has already been rather minimal recently. And what does this mean for you, the user? Updates will be sparser and further apart than it already is.

I know some of you may not like my decision, but real life must come first, and I sincerely ask for your understanding in this matter.

That said, FE is an open source project. The sources are, and always have been, readily available on GitHub. Even if I am not active, I should still be able to find time to look through and accept GitHub PRs. I have been a long believer in the phrase “be the change you want to see”, and so I am open to accepting PRs. If you think there’s a change you want to make in FE, or a bug you want to fix, feel free to hit up our GitHub repo. I consider all PRs seriously, and constant contributors can even get a space on our dev team.

Or if you’d just like to chat, you can find us on our Discord server.

Thanks for reading, and thanks for all the fish so far,

luacs1998

Posted in Development, General | 4 Comments

Forge Essentials 10.3 for MC 1.10.2

Thought I might as well do this now, since I’m not going to have a lot of time in the medium term to work on FE.

FE 10.3 introduces custom inventory support for our inventory groups feature. As a proof of concept, I’ve written a support wrapper for the Baubles mod, and again other mods can refer to this to build their own support frameworks.

Server download (works on both server and singleplayer)

Client (for clients only, use when connecting to a server running FE)

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1.10 updates

A new 1.10.2 release has been pushed out to curseforge to fix some issues people were reporting.

Server download

Client download

PS: Yes, I know 1.12 is out, but before you ask I’d like to say that I’m waiting for Forge to stabilize before I port FE.

Posted in 1.10, General | 1 Comment

1.10.2 stable release, and some jenkins changes

So, we’ve put out a stable release for 1.10.2 (about time, right?)

But before I give you the link, I’d like to update you on some changes to our Jenkins server, in response to the earlier poll which stated that you want us to keep 1.7 builds in maintenance mode while moving to 1.10.2..

So –

http://ci.forgeessentials.com/job/FE now links to 1.10 builds. This will probably be the same job that we use to build 1.11 and so on.

http://ci.forgeessentials.com/job/FE-1.7.10 is now the new home for 1.7 builds.

 

And now that I’ve said that, here’s the download link for the stable 1.10 release:

 

1.10.2 Server

1.10.2 Client

 

Posted in 1.10, 1.7.10, General | Leave a comment

A whole bunch of releases!

So I finally got around to kicking the build server, and uploaded a bunch of builds to CurseForge. I know we haven’t had any releases in a while, so now’s a better time than ever.

 

As always, report all bugs on the bug tracker.

 

1.7.10:

1.7.10 Build 1341 Server

1.7.10 Build 1341 Client

 

1.10.2 (Beta files):

1.10.2 Build 113 Server 

1.10.2 Build 113 Client

Posted in 1.10, 1.7.10 | 3 Comments

1.10.2, and the future of FE for 1.7

Alright, I know it’s been a while, you haven’t heard anything from us in the meantime, but I have a question to ask.

We’re planning to start pushing out a proper 1.10.2 release soon, but before that, I’d like to conduct a quick survey.

How should we support 1.10.2?

http://www.strawpoll.me/embed_1/12699944

I will close this survey 48 hours from now.

Posted in 1.7.10, Development | 2 Comments